Tuesday, 4. August 2020    

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The Angel of Darkness (by Nick)

Paris, Section 6b - PARK Mission (Bernard)

(The Angel of Darkness Walkthrough by Nick the Rogue)

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This walkthrough was send in by Nick the Rogue


Once you have the key to the Garage, head over to it and have a look inside. On the tool bench is a Socket Spanner that might came in handy in a bit. Search all four lockers for a few nifty items. In the right two should be another battery for the K2 and a Clip for the yet to be seen Desert Ranger. In the left two you'll find another set of bandages and an antique firearm (what's THAT doing in a garage?).

Upstairs is a door that requires a little more strength to use. Head back down to the workbench you found the spanner on and work the machine to its right. The machine should open a hatch underneath the jeep as well as give Lara that extra oomph its going to take to get into the office. Once the door its battered down, take the Desert Ranger and spare clip, and head down to the jeep. Operate the lift to raise it, then head down the through the open hatch.

Pick up the candy bar and spare clip on the second box, then follow the hall.

In the storeroom, use the spanner on the broken switch that is next to the leaking container. It will start up a dumb waiter that alerts a guard. Shotgun shells lie in wait for your in the waiter, but are unattainable at the moment due to the fact that the door would crush your hand. Don't worry about it for now. Worry instead about the Goon who's about to knock on your door.

Stealth is pretty much out of the question at this point, so go for a few rounds in the chest. He drops a gun, snag it and a bottle of Cognac on the floor next to the switch, then head out the way he came in. At the door, put stealth on as another goon is pacing a bit. He starts on the other side of the bar, so hide behind the boxes in the center of the club until his back is to you. Follow him around his short circuit of the room, then stealth kill him when he stops. Another gun.

Head behind the bar and pick up the two candy bars and another bottle of wine before calling the dumb waiter back up to ground level. Take the two boxes of shotgun shells, then come out from behind the bar.

Beneath the Stage is a pack of health pills. Pick them up, then run around the stage to the stairs and grab the Vintage Record (treasure) from the turn table. Turn around and flip the switch. This not only turns on the music and the lights, but also triggers some Goons. Pull out your pistol and waste a few, being sure to snag their weapons (for clips).

Head up the stairs and be ready for another goon who shows up just ahead. Take him out and grab his gun, then circle around to a movable box on the other side of the walkway around where the bar would be if up a level. Push the box towards the stage then jump on it. Walk to its edge and jump/climb to the lighting fixture.

Walk slowly towards the other side of the dance floor. As you step, part of the fixture will fall. Don't worry, there's plenty of room to make the run/jump/grab to the other side (2nd walkway). Make the leap, and pull yourself up. Get that pistol out immediately as a Goons will approach from either side. Take the one to your right out immediately. Get his weapon and the bandages in the corner quickly, then roll and fire upon the other Goon that's trying to sneak up on you. Get this one's gun, then go to the gap in the grating that's near where you shot the first one.

The light system should be moving up and down every few seconds. When it's at its lowest point, forward jump/grab onto it and pull yourself up. Make sure you are in walk mode so you don't fall off the thin ledge. Turn around and move closer to the corner where you should see a platform for the jump/climbing too. Do so.

Climb up the ladder you find there and walk your way to the sliding platform that is to the left of it. On the same platform is a door for accessing the lights, but we'll come back to that. Slide down the platform, jumping at the last minute to arrive on the broken catwalk across the way. Walk to the next gap and forward jump to the next section. Walk again to the edge and spy a rigging with a pipe preventing you from climbing on top of it. Don't worry, we can shimmy past it.

Forward jump/grab the rigging and shimmy to the left quickly, only trying to pull up once you are past the pipe. Walk to the larger platform and take a look at our next jumping goal. The bridge will fall to Lara's jarring kicks soon enough, first run and jump/grab the office that is straight ahead. Drop down and walk over to the bridge. Kick it down, giving Lara the extra oomph of strength that she needs to break the door to the office down.

Inside the office, grab the key (Ticket Booth) that is on the floor and face the control panel that looks out onto the lighting systems. The left controls rotate the fixtures while the right controls move the lighting box from the fixture to the access point we passed up near the sliding platform. Rotate the fixtures with the left controls until the broken light is in line with the access point, then move the lighting box to the opening with the right controls. Easy, no?

Make your way over the bridge and up the ladder to the access box. Snag Bernard's box, then head back to the control office where a Goon will be waiting for you. Unload a few rounds into him and take his weapon, then head downstairs using the ladder in the office. Pick up the candy bar and head out the door. You should find yourself back on the second level of catwalks.

Make your way to the other side again and walk to the edge next to the broken fixture hanging from which you first came. No running jump is required this time, just line up and forward jump back onto it. From there, walk to the edge with the box and hang/drop down. Around the corner by the stairs, another Goon should be running around. At this point you should have ammo for all three guns, so why not try out the Eagle or the Vector?

Once the baddie is out of the picture, head downstairs and around to the ticket booth door were some fresh cash waits inside. Back up stairs we go, around to the box, jump/grab the fixture, run/jump/grab to the second catwalk level, then back around to the door that leads to the ladder.

Next to the exit door lies a switch with no key, if anyone can find a way to work it, you'd have my respect as I can find no item that works in it.

Make sure you've picked up all of the items you want inside, as there's no going back once you exit Le Serpent Rouge via the top floor office door.

Head to the park and give the box to Bernie. He'll give you the Doorman's password which will lead you straight to Aicard Cemetery...

Congratulations, you've just completed Bernard's mission and found your way into the cemetery...

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walkthrough by Nick the Rogue
nicktherogue@tombraidergirl.com